The Team Online: Entertainment-Education, Social Media, and Cocreated Messages
Published online on August 24, 2012
Abstract
This article examines an entertainment-education program, The Team, which began airing in Kenya after the 2007–2008 postelection violence. The show promotes cooperation and national unity among Kenyans through the metaphor of Kenya as a football (soccer) team. The focus of this article is twofold: viewers’ identification with and reaction to certain morally ambiguous characters and audience members’ interaction with the program through the online social networking site Facebook. We argue that the producers’ attempt to create less didactic storylines and more complex characters resulted in unanticipated audience opposition to the death of a character the producers understood to be negative but audience members viewed as sympathetic. Second, the adoption of social media resulted in less controlled discussions in which Facebook users occasionally questioned, challenged, and sought to reshape the producers’ goals and strategies.