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"I Will Own You": Accountability in Massively Multiplayer Online Games

Television & New Media

Published online on

Abstract

Although most massively multiplayer online games (MMOs) remain entrenched in a binary system of gendered avatars, the limited representational framework of avatar creation is only one among many different strategies for what sociologists refer to as "doing gender." This essay explores how a doing gender approach might be useful for analyzing the interactive dimensions of gender play in the rich communicative environments of MMOs. Specifically, this essay explores how players do (or do not) hold one another accountable to sex category membership through their interactions, in so doing either reproducing or resisting normative forms of gender. A doing gender approach, I argue, holds out the promise of being held accountable to a different set of rules for doing gender—of doing gender differently or, in a more utopian sense, perhaps doing away with it altogether.