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Ingress: An Example of a New Dimension in Entertainment

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Games and Culture: A Journal of Interactive Media

Published online on

Abstract

The thematic area covered by computer games is currently a widely discussed zone, analyzed from various research perspectives, yet then again, it still provides an interesting field for analysis. This domain remains quite dynamic, and this dynamic does not resemble slow transformations, which researchers in social studies have been previously used to, but it seems to be assuming the form of a multistage revolution. It is possible to outline several elementary issues representing the material of the analysis proposed within this text. In the first instance, the authors focus on the matter of change that occurs in thinking about what a computer truly is and then undertake an attempt to indicate the preliminary elements, which would determine the new character of games aimed at mobile computers. The Ingress game will constitute an example to depict the specification underlying this type of entertainment, as this will make it possible to delineate likely development scenarios for this particular area, especially based on the augmented reality concept and its influence on a modern approach toward entertainment that makes use of new mobile technologies.