Human Factors and Cybersecurity in Online Game Addiction: An Analysis of the Relationship Between High School Students' Online Game Addiction and the State of Providing Personal Cybersecurity and Representing Cyber Human Values in Online Games
Published online on September 18, 2019
Abstract
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Objective
The number of users of online games is increasing day by day due to their constantly developing features. Users who have access to online games at all times are in a constant interaction with other users. In this regard, it can be suggested the interaction carries human values and does not contain information security threats. As a matter of fact, the virtual world presented in online gaming environments has evolved into an alternative survival area for individuals. On the other hand, the massive time spent in online environments leads to game addiction. This article seeks to determine the relationship between online game addiction (OGA) and the state of providing personal cybersecurity and representing cyber human values of high school students who actively play online games.
Methods
In accordance with this purpose, 212 high school students playing online games and using various applications have been surveyed.
Results and Conclusion
As a result of this study in which relational screening method was employed, a significant relationship was found between OGA and behaviors that focus on human values of truth and tolerance. In this study, which is aimed to expand existing knowledge, variables identified in this study and providing predictability of OGA can be used to prevent and alleviate gaming addiction in high school students.
- 'Social Science Quarterly, Volume 100, Issue 6, Page 1984-1998, October 2019. '