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Personal playlists and collective experiences: Findings from the pervasive game ‘What we take with us’

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Convergence: The International Journal of Research into New Media Technologies

Published online on

Abstract

Convergence, Ahead of Print.
This research investigates the impact of self-selected music, communal music sharing, and personal audio and video recordings within the pervasive gameWhat We Take With Us (WWTWU)on player wellbeing, emotions, and narrative engagement.WWTWUis a ...