Personal playlists and collective experiences: Findings from the pervasive game ‘What we take with us’
Convergence: The International Journal of Research into New Media Technologies
Published online on June 02, 2025
Abstract
Convergence, Ahead of Print.
This research investigates the impact of self-selected music, communal music sharing, and personal audio and video recordings within the pervasive gameWhat We Take With Us (WWTWU)on player wellbeing, emotions, and narrative engagement.WWTWUis a ...
This research investigates the impact of self-selected music, communal music sharing, and personal audio and video recordings within the pervasive gameWhat We Take With Us (WWTWU)on player wellbeing, emotions, and narrative engagement.WWTWUis a ...