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Tomes and Tombs: Toward a Phenomenology of Interiors in Dungeons & Dragons

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Games and Culture: A Journal of Interactive Media

Published online on

Abstract

Games and Culture, Ahead of Print.
This article examines the evolution of immersive spatial design inDungeons & Dragonsthrough phenomenological analysis of interiors inTomb of Horrors, the only module recurrent for all the game's major editions. Drawing on game studies, phenomenology, ...