Tomes and Tombs: Toward a Phenomenology of Interiors in Dungeons & Dragons
Games and Culture: A Journal of Interactive Media
Published online on September 03, 2025
Abstract
Games and Culture, Ahead of Print.
This article examines the evolution of immersive spatial design inDungeons & Dragonsthrough phenomenological analysis of interiors inTomb of Horrors, the only module recurrent for all the game's major editions. Drawing on game studies, phenomenology, ...
This article examines the evolution of immersive spatial design inDungeons & Dragonsthrough phenomenological analysis of interiors inTomb of Horrors, the only module recurrent for all the game's major editions. Drawing on game studies, phenomenology, ...