Mimesis as mediation: A dialectical conception of the videogame interface
Thesis Eleven: Critical Theory and Historical Sociology
Published online on June 20, 2016
Abstract
Phenomenological accounts of technology, mediation, and embodiment are beginning to problematize traditional distinctions between subject (human) and object (machine). This shift is often attributed to a material or post-human turn since it is usually associated with an interest in the non-human actors and objects that make media interfaces possible. This article contends that these tendencies should also be considered part of a deeper lineage of dialectical thought in critical theory. Using videogames as an example, I argue that academic debates related to the player/game relationship can be read through the lens of Adorno’s aesthetic theory. Developing Adorno’s concept of mimesis, I argue that the interface is often treated as a dialectical question of how the space between subject and object should be traversed. I reflect on the possible advantages of focusing on this contested space through a discussion of game controllers and the Aristotelian concept of techne.